![]() ![]() There are some notable bugs with combat however. Overall I’d rate combat as passable, being more of a distraction than a core piece of the game play. The final boss fight was actually pretty intense even if it felt like it was designed with only one of the 3 characters in mind. The boss fights start off interesting although they’re also prone to being beatable through mouse and keyboard spam. For the most part it’s very hack ‘n’ slashy with you being able to spam your way through hordes of enemies even without the aid of additional talent tree upgrades. The combat of Trine 2 is pretty much identical to that of its predecessor being a fun distraction from the core puzzle based platforming but not a whole lot more than that. I guess Frozenbyte thought that was part of the fun and I can’t say I disagree with them on this. That’s part of the charm of the physics based game play, letting you create solutions that weren’t exactly intended, but when most of the puzzles were trivialized by a power leveled wizard it made me wonder why there weren’t some limits in order to stop you from doing this. Now I have no idea how the developers intended to have that puzzle solved but I have the feeling it wasn’t supposed to be anything like what you’re seeing above. To be upfront about it you can pretty much make the game easy mode by dumping all your points into the wizard, letting you do things like this: ![]() The difference is quite stark as whilst in the previous game the puzzles could be designed around knowing what kind of abilities a player might have in Trine 2 you can pretty much short circuit most challenges by going a specific build. ![]() Instead of getting 1 point to spend in each character’s talent tree you’re instead given 1 point per level to spend on any one of the 3 talent trees. The changes are for the most part positive with only a few minor issues that I feel need to be raised.īoth Trine and Trine 2 have the same shared experience leveling system but Trine 2’s deviates from the original’s significantly. ![]() The wizard still conjures up objects, the thief can still grappling hook onto things and the warrior is still used purely for combat and has little to do with puzzle solving unless it involves smashing through a wall (although even that is made redundant by certain talent choices). The core physics based platformer/puzzle solving game play remains true to the core of the original Trine whilst streamlining some aspects and adding in new types of puzzles that makes the sequel quite distinct. The original Trine was colourful and vibrant and Trine 2 builds on that base to create something that, whilst possibly being a bit too colorful in some points (making it hard to determine what’s what on occasion), is a definite step up. There’s heavy use of advanced lighting effects, depth of field and extensive camera work that I don’t remember being present in the original. Whilst you could chalk much of this up to the 2 and a bit years between releases it still feels like a lot more effort went into the art direction, cinematography and art work. Upon reaching the Trine Pontius appears from within the artifact and informs Amadeus that they have to once again save the kingdom from an as of yet unknown threat.Įverything about the look and feel of Trine 2 feels so much more ambitious than its predecessor. Rushing out to investigate he finds that the glow was coming from the Trine itself, the magical artifact that had bound him in the previous games to Pontius the Knight and Zoya the Thief. Trine 2 puts you back in familiar territory, starting off with the wizard Amadeus being awoken from his slumber by an unearthly glow coming from his windows. Still the game stuck with me and whilst I might be somewhat late to the party again I decided to venture back into the Trine world yet again. In 2011, with the indie revolution in full effect, it’s unique take on the platformer genre was probably lost among other titles like Super Meat Boy. Looking back over the review I wonder how much my opinion of the game would have changed had I played it soon after its release as for its time it would have really been quite a stand out title. I was a real late comer to the Trine party, only getting around to playing it early last year after it had been out for almost 2 years prior. ![]()
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